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Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.
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(三)明确网络犯罪防治义务。按照网络服务提供者的业务规模、技术能力等设置相应的网络犯罪防治义务,督促其建立健全防范、发现网络犯罪的制度、措施,充分发挥网络服务提供者预防网络犯罪“第一道防线”的作用。推进实施可信数字身份战略,建立、应用国家网络身份认证公共服务。